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Silmaen AnimismLore - Religion Canon
Silmaen Religion
66'000 b. OW
Values
Modesty, choosing and following a life path, following nature's values (vegetarianism, not using fire, preserving life)
Basic Structure
Problem: life is a confusing labyrinth, full of conflicting and difficult choicesSolution: one must know their path in life to prosper fully
Technique: follow the example and advice of nature's spirits
Exemplars (Role Models): the Tienee, the Naeven
Dogma
"The earthly world that we find us in is a labyrinth, which you must navigate to the best of your ability. Choose your life's path and follow it, so that it may end in the Silma Fael. Venerate nature's spirits, so that they may help and guide you on your journey. Follow the example of the Tienee, and heed the advice of the Naeven, for she speaks to the spirits and can reveal ways that were hidden to you."
The Silmaen animistic religion, sometimes called Tieene Faith, was the dominant religion among elvenkind. It was directly derived from teachings of the Silmarilus and was often seen as the one true religion.
History
Silmaen religion developed soon after the birth of elvenkind, with the emergence of the Tieene legend. Soon thereafter, the first Naeven was named, and the religion was formalized in a core scripture called Naevenilsk. Thereafter, it was often the one religion accepted in elvish society, although an opposition movement - Impulsivism - also emerged early on and managed to stubbornly accompany the Silmaens throughout history.
Silmaen Mythos
The original mythos was designed primarily by the simplistic high and plain elven societies of Arborea. The scriptures they produced remained quasi-unaltered throughout later history.
In the beginning, Sussil the creator raised the land from the ocean, and pinned the sun in the sky so it would bathe the land in light and dry it. He created plants from clay, and let them grow on the land; but they grew quickly and richly, and Sussil could no longer see the land because it was covered by large green leaves. So he descended again, and formed from clay a new people, the First Children [dinosaurs]. He asked his wife, Illrune, to give them the gift of life. For fear that they would eat all the plants, and create a wasteland, he allowed some Children to eat the others; and he declared that the wet insides of the Children would slowly dry, so they would eventually turn to dust again; but she also gave his Children the gift of creation, allowing them to form new children out of clay inside them. The two were delighted, because in their work they had created a plentitude of beauty.
So the First Children were born. But time went on, and other gods emerged and formed their own races, and the Silma Fael was distressed. Their Children were just works of beauty, not a true race in their image. So they formed new Children out of clay, and imbibed them with all six gifts. Sussil granted the fundament, knowledge; Illrune granted the life itself; Sillalaulee the gift of learning; Meanillaue that of wisdom; and Callobar gave them the arts, so that they could create beauty of their own.
But always, no matter how strong Sussil's sun shone, there remained shadows beneath the leaves, under the rocks. To sleep, some Children hid there, leaving the protection of the sun and offering themselves to the darkness and the shadows. Out of their fears and nightmares a new deity was born, and Dendar the Night Serpent [a yuan-ti goddess] rose, devouring the sun and threatening to consume everything. But Callobar the Dawn Warrior and Meanillaue the Moon-Blade wrestled her, but she was too powerful to kill, so they brought her into the depths of imprisonment, and locked her behind great iron doors in the deepest darkness [in the Abyss]. Out of rage, Dendar coughed up the sun, and strong rays of it broke through the cracks, creating the Fountains [the Fountains of Creation, in the Elemental Plane of Fire]. The sun was lost, so Sussil became the sun himself, regularly leaving his tower and flying above the world, shedding light. But still, darkness crept back as soon as he was gone; and to make the best out of it, to turn the darkness into something beautiful, Sillalaulee created the moon, and Meanillaue the stars, out of their tears and shining river-stones.
The Second Children spread in this new world, but while the First Children had been given a path to take, they had never learned to lead their lives, or to live together. They became quarrelsome and argued about simple choices. The Silmarilus had taught them how to live off the land, but not how to live with each other. Seeking to cultivate their goodness, they sent down Naeven, the avatar of Sussil, to the great city of Feralen'Fae [in Arborea], where she resided for 4'000 years. Wise and understanding elves, the Tienee, quickly learned from her, and became her apostles to spread wisdom and understanding of the path of life to their kin. Feralen'Fae became a place where lost elves could go to find guidance along the way of life, but it eventually became a cove of charlatans and lazy people, who came only to seek arbitration in their problems. Naeven wanted to lead the Second Children along the way of life, but she saw that they were trying to have her break down the trials that were its walls. She returned to the Silma Fael and left the ungrateful and lazy Children to find their way on their own.
Applied Silmaen Animism
The mythos and teachings of this religion were modest and simple, but their interpretation in elvish society was often different from what the Tieene taught.
Paths of Life
A young elf was expected to choose their path of life - usually just a synonym for "occupation" - at a relatively young age, once their basic education was complete. Their making a choice was surrounded by a great ritual, during which elves confirmed their path before the clergy.
Once the path was set, an individual had to "follow it". But often, this was not so clear. Accordingly, they had to receive wisdom from a priest, who could show them the correct way by speaking with nature's spirits. This gave clergy much social and political influence, because they could essentially say what people had to do. Sometimes, they even demanded actual payments to make divinations, and allowed more favorable choices only at the cost of certain donations.
Clergy
Many elvish societies were not centralized. In tribes, one or two individuals had enough magical skills - usally in the holy domain, drawing power from Illrune or another deity - to communicate with nature's spirits. The idea of "paths of life" was applied more loosely, and priests served more as guidance counselors. Settlements and such had a more established clergy, naming one priest with a clear authority who could officialize paths and lead followers along it.
In larger societies, the clergy often appointed a Naeven, essentially their head, to justify the ecclesiastic hierarchy. The Naeven was said to be the most enlightened priests who could speak for the gods themselves, while the others could draw their own knowledge "only" from nature's spirits. Although not necessarily the case, these clergies often overshot the ideal Silmaen values, controlling or manipulating society and exercising power.
Culture
Many elves performed the Vierclae mating ritual. Some days before engaging in actual mating, the couple would visit a pond or other body of water with nearby clay deposits. If the woman completely rubbed herself in clay, she was believed to have been cleaned, more fertile, and able to produce a child with long life span. In more urban societies, the idea of clay grew more abstract, and women were only expected to apply clay in more localized areas, or to wear a clay talisman during and after mating.
In animism, dinosaurs were the First Children. It was relatively unique in fey religions to have a beast race associated with the actual humanoid one. Initially, dinosaurs were valuable for survival, because fresh water collected in their footsteps, their bodies provided good wind-breaks and protection from predators for a night, they limited the spread of the forest, and they left a trail of fertility behind them. In all societies, dinosaurs were respected even more than "other children", and were often given an extraordinary status in other cultural domains. Dinosaur-inspired styles, or derivations such as draconic admiration, were common. Notably, the Naeven's symbol of office was commonly a bracelet of scales collected off a dead body. In contrast to other animals, dinosaur corpses were not seen as untouchable, but as a great gift of resources and food by the Silmarilus. Of course, this could only happen from natural deaths, say, if a herbivore was killed by a raptor "in the Silmarilus' name".
Dissidents
Throughout Silmaen history, there arose individuals or groups who criticized the faith. Often, these were relatively young people who suffered a major unforeseen change in their life, such as a sudden emotional yearning - often love - but weren't allowed to pursue their desires due to clerical dictation. They felt that they could find their own way through life, and were called Impulsivists. This movement sometimes grew so institutionalized that it became a full distinction of Silmaen faith, one in which individuals could find their way through life based on emotion and the "natural instinct" or "natural compass".
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