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Clan Tidd'juliaLore - Organization Canon
Tidd'julia
103 - 69 b. OW
Administration
- tribal clan
Core Traits
- navy
- Bonebreaker adoration
Culture
Common Races: ogres, orcs Language: Orcish
Neighbors
Clan Bonebreaker, Dwarven Empire, Cuprien Empire, Archea
Territories
The clan encompassed large swathes of northern Bao-Mou and had some enclaves on Netache.
Military
Tidd'julia mustered only weak forces for the savage alliance. It had moderate numbers of untrained ogres and a relatively small navy, serving mostly as ancillary and reserve forces.
Foreign Relations
Destructivist headquarters and Bonebreaker had complete control over the warlords. The clan was at war with the coalition and Cuprien.
The ogre clan Tidd'julia was founded in 103 b. OW after the Treesmashers were disavowed. It was known for the ships it supplied to the savage offensive in the Greenford, for its loyalty to Bonebreaker, and for its ruthless man-hunters.
History
Origins
The ogre Treesmasher clan attempted to attack both the Cuprien province of Vivien and the coalition base on Corock against destructivist orders in the Third Treesmasher War. However, the offensive failed, and Treesmasher was disavowed. Most of its leaders were executed, but some fled with large bands of loyalists.
A new clan was created by the destructivist leadership. It was named Tidd'julia. Its leaders were appointed from the ranks of the larger Bonebreaker clan and remained loyal to this orcish empire. All former Treesmasher tribes swore allegiance to the new clan, but this was more of a destructivist declaration.
Clan
Thus, the new warlords' first point on the agenda was to actually unite their clan. With large forces of ogres, they marched against the remaining Treesmasher leaders, destroying their smaller armies and executing them. They also used "man-hunter squadrons", smaller ogre and orcish tribes specially trained in wilderness tracking and ambushing, to destroy small tribes that still called themselves Treesmashers. In this way, all loyalists were destroyed. However, this operation led to a quasi-genocide of thousands of ogres that hadn't actually fought Tidd'julia, but were randomly selected as "insurgents". Bao-Mou was drenched in black blood during Tidd'julia's first ten years.
After the civil war, the clan found itself considerably weaker than Treesmasher had been. Much infrastructure was damaged and primary resources, notably forests, had gone lost during the war. Large taxes were imposed on the clan, which strained its resources as much timber and manpower had to be handed over each year to destructivist command. Also, the naval industry couldn't be rebuilt to what it was before. The eastern Treebreakers, part of Bonebreaker, drove the prices so far down that it was impossible for Tidd'julia to even expand its infrastructure. Thus, the clan remained only a shadow of its predecessor and was just a slave of Bonebreaker. In 69 b. OW, the clan was fully disbanded and its tribes incorporated into Bonebreaker proper.
Part of Tidd'julia's incapability of building an efficient economy was its lack of domestic stability or even loyalty to the government. The tribes' pride had been stolen by their defeat in the Third Treesmasher War and their servitude to Bonebreaker, with no Tidd'julian hosts amassing glory as front-line troops and no actual self-rule, did not build any self-esteem. Thus, there was very little enthusiasm to work for the clan's glory, and there was also much sabotage and inter-tribe fighting.
Trivia
Heraldry
Clan Tidd'julia was unique in that its clan symbol - a circle with a dot in the upper middle - was more than just a line. Traditionally, ogre clans just had a specific color, which then appeared as a line above individual tribe tattoos (see this article on the ogre race for an example, here the blue Vuezur clan). Tidd'julia, however, had this unconventional circle above the tribe pattern. This was perhaps a reflection of the increased centralization Bonebreaker was trying to impose, because by making the clan emblem more complicated, they hoped to discourage too strong tribal patterns and perhaps remove the idea of tribes altogether. The warlords for example did not have a tribal pattern, just the circle.
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v4, last edited: 23.1.2022
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