Race: DwarvesRule
17.11.2021
Dwarves were a stout race. They survived through millenia in their deep enclaves. Their souls were unchanging, their empires, everlasting.
Stability
Materialism and Toughness
Kin and Clan
(loyalty)
Racial Traits
As a dwarf, you gain the following traits:
- Skill Proficiency. Choose one from: Athletics, Bravery, Culture, History, Performance, Sanity
- Ability Increase. Improve your CON by 1
- Hit Points at First Level: 10 + CON modifier
- Hit Points at Higher Levels: 1d10 + CON modifier
- Hit Dice: 1d6 per character level
- Speed. Your base walking speed is 25 feet.
- Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Tool Proficiency. You gain proficiency with the arti-
san’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
- Stonecunning. Whenever you make a Wisdom
(History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
- Not in the Blood. Your Spellcasting Save DC and
Spellcasting Attack Bonuses, if you have any, are reduced by 2.
Subrace
You can choose one of the subraces below.