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Race: IronforgedRace
9.2.2022

Ironforged were animated constructs of great physical power.

Free Machines

> Most constructs, commonly called golems, had a single purpose: serve their masters or follow orders eternally. However, some of these magical humanoids broke free from their machine purpose and developed free will. Some were shells for long-dead souls, others were constructed intelligences that developed on their own.

Magical Bonds

> Ironforged are powered by magic, more specifically, by a gem encrusted in them. This connection to the Weave slowly wears itself down, forcing ironforged to stop functioning every so often for the connection to restore itself.

Racial Traits

As an ironforged, you gain the following traits:

  • Skill Proficiency. Choose one from: Arcana, Athletics, Bravery, Constitution, Culture, Intimidation
  • Innate Skills. You are proficient in Memory and Memory.
  • Ability Increase. Increase your STR by 2 and your CON by 1.
  • Hit Points at First Level. 15 + your CON modifier
  • Hit Points at Higher Levels. 1d10 + your CON modifier
  • Hit Dice. 1d4 per character level
  • Speed. Your base walking speed is 20 feet.
  • Limited Vision. You can see normally only up to 60 feet, and see everything in shades of a certain color.
  • Weave Sight. Your affinity with the Weave means you can see into it up to a range of 20 feet. You can spot any living creatures in that radius as well as obvious magical fields.
  • Magical Nature. You do not need to eat, drink or breathe. You are also immune to sleep-inducing spells.
  • Weave Connection. You derive your energy from a gem encrusted within you. It has a limited duration: your base gem lasts for 8 hours. After your gem is exhausted, you must take a long rest to recharge it. A gem's duration is its value in gp, divided by 500, up to a maximum of 20 hours.
  • Not in the Blood. Your Spellcasting Save DC and Spellcasting Attack Bonuses, if you have any, are reduced by 4.

Subrace

Additionally, you may choose a subrace.