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Dwarven Subrace: Mountain DwarvesRule
17.11.2021

Tough and strong as the stonework they dwell among, they see themselves as the holy progenitors of their race and the exemplars of dwarven culture.

  • Ability Increase. Increase your STR modifier by 1.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

  • Dwarven Toughness. Your HP increases by 1 for

every level you gain.

  • Dwarven Combat Training. You have proficiency

with the battleaxe, handaxe, light hammer, and warhammer.

  • Epic Racial: Increase your HP maximum by 25.

Variant Rule: Time-Based Traits

If you use this Variant Rule, you should use these subrace traits instead of the default ones.

0-300 OW

  • Ability Increase. Increase your STR modifier by 1.
  • Skull Proficiency. You have proficiency in Investigation.
  • Physical Expert. You know how to create and

operate gunpowder, as well as how to operate guns (if they exist in the time you exist).

300-460 OW

  • Skill Proficiency.: You have proficiency in

Arcana and Insight.

  • Son of the Krynn. You can intuitively cast the

fireball spell as a fourth-level spell once per day.

460 OW+

  • Ability Increase. Increase your STR, CON, WIS and HON modifiers by 1.
  • Dwarven Power. You have a +4 bonus to any

magical attack rolls you make, deal an extra 1d12 fire damage to any attacks you hit, have an additional 10 HP, an additional 5 Hit Dice, and are automatically stable when unconscious.

  • Son of the Krynn. You have a hovering speed of

50 feet, can turn invisible as a bonus action and have truesight. You can cast any Valkyrie spells up to 2nd level as cantrips, except healing spells. You can intuitively cast fireball as a sixth-level spell.