Dwarven Subrace: Mountain DwarvesRule
17.11.2021
Tough and strong as the stonework they dwell among, they see themselves as the holy progenitors of their race and the exemplars of dwarven culture.
- Ability Increase. Increase your STR modifier by 1.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
- Dwarven Toughness. Your HP increases by 1 for
every level you gain.
- Dwarven Combat Training. You have proficiency
with the battleaxe, handaxe, light hammer, and warhammer.
- Epic Racial: Increase your HP maximum by 25.
Variant Rule: Time-Based Traits
If you use this Variant Rule, you should use these subrace traits instead of the default ones.
0-300 OW
- Ability Increase. Increase your STR modifier by 1.
- Skull Proficiency. You have proficiency in Investigation.
- Physical Expert. You know how to create and
operate gunpowder, as well as how to operate guns (if they exist in the time you exist).
300-460 OW
- Skill Proficiency.: You have proficiency in
Arcana and Insight.
- Son of the Krynn. You can intuitively cast the
fireball spell as a fourth-level spell once per day.
460 OW+
- Ability Increase. Increase your STR, CON, WIS and HON modifiers by 1.
- Dwarven Power. You have a +4 bonus to any
magical attack rolls you make, deal an extra 1d12 fire damage to any attacks you hit, have an additional 10 HP, an additional 5 Hit Dice, and are automatically stable when unconscious.
- Son of the Krynn. You have a hovering speed of
50 feet, can turn invisible as a bonus action and have truesight. You can cast any Valkyrie spells up to 2nd level as cantrips, except healing spells. You can intuitively cast fireball as a sixth-level spell.